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Sidekick 5e
Sidekick 5e








  1. Sidekick 5e how to#
  2. Sidekick 5e install#
  3. Sidekick 5e Pc#
  4. Sidekick 5e plus#
  5. Sidekick 5e download#

See the README or the wiki for help.Ĭan I contribute? A copy of the source is available on GitHub.

Sidekick 5e download#

Is it free? Yes! You can even download the source code.

Sidekick 5e how to#

Roll20 Enhancement Suite and Tampermonkey ( Chrome/ Firefox), and get the betteR20 script usingĬheck the wiki for an installation guide, and for information on how to use the script.

Sidekick 5e install#

You can also install the Rivet browser extension ( Chrome/ Firefox) to import content from the site with a single click. See the Plutonium Features page for an overview of the functionality the module provides.

sidekick 5e

To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL into your Foundry server's module installer. It is the 5etools platform of choice for VTT integrations. No? Well, you should! Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Thanks for making this video and for all the other ones you have posted.Join the fan server for announcements, updates, and feature voting. In some cases, it may just be easier to copy and edit the stat block.

Sidekick 5e Pc#

The biggest task will be having to transfer the data from a creature stat block to a PC character sheet. I don't really expect to be making a lot of sidekicks, but this way I won't have to look up what needs changing 6 months from now. I didn't find any CR 1/2 or lower creatures with Hit Dice size larger than D10 and I didn't think I would be making sidekicks of any of the d4 creatures, but if want to I can just use the original classes included. I didn't worry about the saving throw since that is easy to set on the main tab of the character sheet. It was mostly just copy/paste and a little text editing. (Hit Dice d6, d8 and d10 for classes Expert, Healer, Mage, Prodigy and Warrior) Adding a link to the videos might be helpful so I'll think about that and/or adding more explanation in the refmanual itself.I went ahead and created 15 Sidekick classes. I did think of adding more sidekick classes but there would still be edits needed based on the NPC used and there are hundreds of those so I left it at just the three. I have bookmarked several of them for quick reference.

sidekick 5e

I have watched a lot of your videos and found them very informative. That should cover most of the needs and then I just have to pick the correct hit dice size and apply that class. I am making Expert D6, Expert D8, Expert D10, Warrior D6, Healer D6, Mage D6, etc. I believe I learned enough from your video to incorporate any of those if I want to by copying and modifying one of the base sidekicks classes. Several months ago I purchased additional types of sidekicks on. Besides learning how to use the sidekick classes in FGU, I learned a lot about how the Class system works in FGU. This video was very helpful and informative. But I wanted to clarify that it was not deliberate. I figured it was probably an oversight based on expediency while making the video. I was expecting it to be 10 HP because the base kobold had 5 HP. I realized after reviewing the video that the 5 HP was not the original HPs from the basic kobold, but ratherĠ HP + 6 HP (from class) + (-1) CON MOD. What had me questioning my understanding was the it looked like the kobold's hit points were wrong after the level up. The video was clear about how to properly apply the sidekick classes in Fantasy Grounds. I was able to use the information in your video to figure out how to create the sidekicks.

Sidekick 5e plus#

Our sidekick will have all the attributes it had as the base creature, plus what it gains from levels in the sidekick class. Then we can add the sidekick class level(s) to it. So for creating a sidekick in FGU, we should create the "PC" with the abilities, skills, hit points, traits, etc. I want to let the players handle the sidekicks during the game. But I wanted to use the automated sidekick classes because it will be easier to maintain and use as the campaign progresses. So I copied a Goblin stat block and edited it to add the levels of Expert to it. This is what I did when I first had trouble figuring out how to use the sidekick classes.

sidekick 5e sidekick 5e

Now I know what I did wrong my first time trying to do it.īut a question arises based on the description in the book on how it should be done. I just watched Zacchaeus' video on making sidekicks using the new rules from Tasha's CoE.










Sidekick 5e